This report is based on NVWN – the Nordic Virtual Worlds Network, a two-year Nordic research project and network combining academics, practitioners, and entrepreneurs running from March 2010 to February 2012. The project investigated the opportunities and challenges that the emerging 3D immersive Internet and virtual worlds pose for entrepreneurship and innovation. During the two years, the project produced several reports on topics such as entrepreneurship, innovation, and the future of the virtual worlds and these can be found on our project website: http://nordicworlds.net/project-findings/. Appendix 3 also provides more information on these reports.