Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Playing with Fire: How do Computer Games Influence the Player?
Department of Digital Aesthetics and Communication, IT University of Copenhagen, Denmark.ORCID iD: 0000-0002-4286-1111
Department of Digital Aesthetics and Communication, IT University of Copenhagen, Denmark.
Responsible organisation
2004 (English)Report (Other academic)
Abstract [en]

In the debate on children, youth and computer games, the question of whether computer games are harmful is often posed. The answers provided are many and varying, making it easy to interpret the research results as contradictory. Questions concerning the harmfulness of computer games often seek simple “yes” or “no” answers, while the research reveals a more complicated picture. Different investigations also have their starting point in different perspectives and questions, which may explain the confusion. With an aim to clarify and bring some order to the area, the Danish Media Council for Children and Young People has conducted an investigation that provides some insight into children’s and young people’s use of computer games. The investigation is based, among other things, on a picture of the scientific status of computer games and harmfulness as well as on an overview of the considerations other countries have made concerning regulation in the area. The original report Forskningsnotat om computerspil og skadelighed (Egenfeldt-Nielsen & Smith, 2003) is available at www.medieraadet.dk(link is external). Nordicom’s International Clearinghouse for Children, Youth and Media considered the report to be of interest to a wider audience and sought collaboration with the Danish Media Council for Children and Young People concerning publishing of the report. The authors, Simon Egenfelt-Nielsen and Jonas Heide Smith, have done some revising and updating of the report, which is now available in English. It is our hope that the report will contribute to clarification in the debate on computer games and inspire further research in the area.

Place, publisher, year, edition, pages
Gothenburg: Nordicom, University of Gothenburg , 2004. , p. 39
Series
The International Clearinghouse on Children, Youth & Media
National Category
Media and Communications
Research subject
Media; Children and young people; Computer games
Identifiers
URN: urn:nbn:se:norden:org:diva-9822Libris ID: 9757327ISBN: 91-89471-27-x OAI: oai:DiVA.org:norden-9822DiVA, id: diva2:1534685
Available from: 2021-03-05 Created: 2021-03-05 Last updated: 2025-06-12Bibliographically approved

Open Access in DiVA

Fulltext(4925 kB)679 downloads
File information
File name FULLTEXT01.pdfFile size 4925 kBChecksum SHA-512
be0bcf276463471d88ca0834b08bd02e2f6d1b387eaee24edc3ab3de7bba25a622b8d60d64504c9d7e466a43be99eb5187faff023e62da8a428dc31240ccf9bd
Type fulltextMimetype application/pdf

Other links

Go to publisherPurchase print copy

Search in DiVA

By author/editor
Egenfeldt-Nielsen, Simon
Media and Communications

Search outside of DiVA

GoogleGoogle Scholar
Total: 680 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

isbn
urn-nbn

Altmetric score

isbn
urn-nbn
Total: 1064 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf